Hell Knight and Baron melee damage is 10-80, not 8-80 as stated in the video haha whoops lmao out loud. Same with the Cacodemon bite — actually 10-60, not 6-60.
Id worker 1:this is the hell knight id worker 2: what kind of attacks he has? id worker 3: lets make him just a stronger imp with more health id workers: Thats awsome
To people who Don't know anything about Computer graphics, Don't just assume things. DOOM is a completely 3D game, however Many things are Sprites instead of 3d Objects, Maps are 3D. Yes DOOM I & II are 3D. you can"t make DOOM in a 2D Engine at full.
Have you ever noticed that a chain Gunner actually has a goatee. If you look closely the chain Gunner has black stuff around his bloody mouth that looks like a beard. Also how many times did he say it's like an imp?
In my opinion, the Doom roster is missing a Demon focused on closed combat in a higher weight class. The Pinky only works in massive groups as a serious threat to get in your face, if the player has a Super Shotgun.
In the HIdeous Destructor mod, ZombieMen are arguably much more dangerous than Shotgunners, as HD goes for Milsim/Tarkov levels of lethality in combat, and Zombiemen's rifles can fire up to 2100 RPM in burst mode and penetrate green armor. Shotgunners by comparison are much less threatening (Even though some of them carry super shotguns!) since pellets hardly damage armor.
There's even a unique "variant" of the shotgunner (Called a ZM jackboot or Helmet Jackboot) which uses a modified black marine sprite and is acts more like an aggressive zombieman, as he's still armed with a rifle yet often wears a flak jacket making him tanky.
Chaingunners are also incredibly annoying. IIRC their accuracy is trash but if they hit you you're pretty much dead. Like the ZM Jackboot they also tend to wear armor.
Been playing Doom since I was a kid and I've only just realised the Pain Elemental has tiny angry arms. Can't help but laugh at how ridiculous it now looks, despite being one of the more frustrating enemies.
0:35 "Doom isn't real 3D, it's like 1.5D" Yeah, right. Good thing this guy wasn't in charge of any programming whatsoever, or it would have been a disaster.
I can assure you there IS an upstairs lol, I've been up that staircase countless times. His son Lincoln was my BFF in high school. Also, Sandy is a Sunday School teacher (!) on occasion. Not something most folks expect of a man responsible for Lovecraftian/Satanic elements in games.
At 17:23 you made a bit of an error. Romero's head painchance is 100%. The powers of 2: 2, 4, 8, 16, 32, 64, 128, 256. That's 2^8, for one byte. That's 256 POSSIBLE NUMBERS. Since numbers start at ZERO in this context and not at ONE, the highest number is 255, not 256.
It goes up to 255 instead of 256 because it may be stored in an unsigned char, which can have values between 0 and 255. 256 would be an integer overflow equal to 0. 257 would be 1, etc.
If you had told me 27yrs ago that people would be obsessing over this minutiae 27yrs in the future … heh. I loved it then, love it now. A immortal classic, gotta know the classics!
That lost soul charging at you while out of bounds is probably one of the scariest things I’ve seen all day.
Clarification: when I was like 10 and just getting into brutal doom I’d have nightmares occasionally where I’d be in Doom and completely cornered by enemies and if I tried noclipping out of bounds a baron would chase me even out of bounds and he’d kill me even if freeze & god mode were on; It’s fucking terrifying to have control completely ripped from you when you think you’re in charge.
I always wondered why the Spider Mastermind and Cyberdemons could take rockets like they were hit by pebbles. Good to know the splash dmg doesn't work. Now I feel dumb for trying to lure them into an exploding barrel trap. Hahahahahaha.
DUUUUUUDE, I KNEW THAT THE LOST SOULS GOT GLITCHED WHEN IT ATTACKS OVER AN ITEM BECAUSE WHEN I USED TO PLAY ULTIMATE DOOM ON E2 M8 ON THE CYBERDEMON MAP THE LOST SOULS WOULD GET STUCK ON THE ROCKETS XD
Hell Knight and Baron melee damage is 10-80, not 8-80 as stated in the video haha whoops lmao out loud. Same with the Cacodemon bite — actually 10-60, not 6-60.
Barrel is a fucking chad
So that means Doomguy has 100% pain chance?
So, lost soul and revenant are the same height?
everything demon is a demon but stronger like the cyber demons the strongest imp
Bruh decino really whipped out all the missing rotation sprites
Id worker 1:this is the hell knight
id worker 2: what kind of attacks he has?
id worker 3: lets make him just a stronger imp with more health
id workers: Thats awsome
To people who Don't know anything about Computer graphics, Don't just assume things. DOOM is a completely 3D game, however Many things are Sprites instead of 3d Objects, Maps are 3D. Yes DOOM I & II are 3D. you can"t make DOOM in a 2D Engine at full.
What about their weaknesses.
Is there a similar channel but for half life instead?
12:35 twO hUnREAd aNd sIxty TwO (according to google the speed is 264 u/s)
Have you ever noticed that a chain Gunner actually has a goatee. If you look closely the chain Gunner has black stuff around his bloody mouth that looks like a beard. Also how many times did he say it's like an imp?
recien me di cuenta que las arachnotrons y Spider mastermind tienen brazos xd
I want to see a kamekaze sprite for the Lost Souls
In my opinion, the Doom roster is missing a Demon focused on closed combat in a higher weight class.
The Pinky only works in massive groups as a serious threat to get in your face,
if the player has a Super Shotgun.
1:33 enough talk, have at you!
I wonder what the chance is of you getting an Immortal Lost Soul is.
In the HIdeous Destructor mod, ZombieMen are arguably much more dangerous than Shotgunners, as HD goes for Milsim/Tarkov levels of lethality in combat, and Zombiemen's rifles can fire up to 2100 RPM in burst mode and penetrate green armor. Shotgunners by comparison are much less threatening (Even though some of them carry super shotguns!) since pellets hardly damage armor.
There's even a unique "variant" of the shotgunner (Called a ZM jackboot or Helmet Jackboot) which uses a modified black marine sprite and is acts more like an aggressive zombieman, as he's still armed with a rifle yet often wears a flak jacket making him tanky.
Chaingunners are also incredibly annoying. IIRC their accuracy is trash but if they hit you you're pretty much dead. Like the ZM Jackboot they also tend to wear armor.
Been playing Doom since I was a kid and I've only just realised the Pain Elemental has tiny angry arms. Can't help but laugh at how ridiculous it now looks, despite being one of the more frustrating enemies.
It's like an imp
– Decino
I just realized arachnotrons have arms
0:35 "Doom isn't real 3D, it's like 1.5D"
Yeah, right. Good thing this guy wasn't in charge of any programming whatsoever, or it would have been a disaster.
Its like an Imp
You forgot to mention about the firing speed
I can assure you there IS an upstairs lol, I've been up that staircase countless times. His son Lincoln was my BFF in high school. Also, Sandy is a Sunday School teacher (!) on occasion. Not something most folks expect of a man responsible for Lovecraftian/Satanic elements in games.
Shot Gunner:68 pain chance
Me: we were so close to greatness
I only clicked cus the thumb said he's ass was 100%… Lol what's that about.
cyherdemon has a melee attack in the snes version of doom
At 17:23 you made a bit of an error. Romero's head painchance is 100%. The powers of 2: 2, 4, 8, 16, 32, 64, 128, 256. That's 2^8, for one byte. That's 256 POSSIBLE NUMBERS. Since numbers start at ZERO in this context and not at ONE, the highest number is 255, not 256.
I remember as a kid I memorized the sprite and sound names for all the monsters and would make levels, dehacked patches, etc
It goes up to 255 instead of 256 because it may be stored in an unsigned char, which can have values between 0 and 255. 256 would be an integer overflow equal to 0. 257 would be 1, etc.
"The Cyberdemon it's like an Imp,but it's freaking huge and it fire rockets"
– Michael Bay
If you had told me 27yrs ago that people would be obsessing over this minutiae 27yrs in the future … heh. I loved it then, love it now. A immortal classic, gotta know the classics!
Do an explanation of what a hit scanner is
That lost soul charging at you while out of bounds is probably one of the scariest things I’ve seen all day.
Clarification: when I was like 10 and just getting into brutal doom I’d have nightmares occasionally where I’d be in Doom and completely cornered by enemies and if I tried noclipping out of bounds a baron would chase me even out of bounds and he’d kill me even if freeze & god mode were on;
It’s fucking terrifying to have control completely ripped from you when you think you’re in charge.
remove random critss
The best part of doom is how fast he moves
Am I the only one who just realised that arachnotron has arms?
So glad these games don't do dynamic difficulty shit
the best word "it's like an Imp"
Hey go easy on the John Romero's head when it comes to pain flinching! He was just trying to get ahead in life 😉
I always wondered why the Spider Mastermind and Cyberdemons could take rockets like they were hit by pebbles. Good to know the splash dmg doesn't work. Now I feel dumb for trying to lure them into an exploding barrel trap. Hahahahahaha.
If only this review existed 25 years ago…
Wait, you said that barrels had 10 mass in the barrel description, but put it next to zombie dudes at the rankings with the mass of 100. I am confused
DUUUUUUDE, I KNEW THAT THE LOST SOULS GOT GLITCHED WHEN IT ATTACKS OVER AN ITEM BECAUSE WHEN I USED TO PLAY ULTIMATE DOOM ON E2 M8 ON THE CYBERDEMON MAP THE LOST SOULS WOULD GET STUCK ON THE ROCKETS XD
Huh, so the Arachnotron's width is the reason why I keep failing some UV Pacifist attempts in some megawads.
The Revenant is basically an Imp with homing fireballs, boxing lessons and an unreasonably strict weight loss program